Wednesday, March 29, 2017

two days of fury

john and i have been working steadily towards a payoff on TG. we've recently purchased TwirlyGig.Games from the interwebs. more hard work to come.

a trip up north

10/3/16

after a week hanging out in the badlands and hell creek, i've come home from vacation.

believe it or not, this was a working vacation and a lot of the information that i've gleaned will show up in the game.

cool beans!

here's a nice photo of me next to a sign.

Assigning Variable Classes

Assigning Variable Classes

We had a great developers meeting last night.

I (Pauly) am the game graphics man, and mechanic writer as well as various odd jobs around the workscape.

John has the glorious job of actually making the game. As the coder, there is no game without him. He is the genius behind every action.

So, as a two man team, when there is anything to do that is not code, it is MY JOB and I am happy to do it.

Today I begin doing something that is akin to what a third man would be doing... Communicating the ideas in to code ready format - I am assigning variable classes.

What is a variable?

Let me break it down to you in a really great metaphor. Plush toys.

So let's say that all "Items" are "Plush toys".


Class: Item

Done. That was easy. But to the computer they are all the same. So...

Subclass: Color (with values set from 000001 to 999999 or whatever)

But that's just one aspect

Size, Weight, Head shape, Ear shape, Nose shape, body shape, Two tone color, Three tone color, Neck length, Eye placement... Etc...

It's a long process.

Twirly Gig is not a game about plush toys.

It's just the best metaphor I had at the moment.

And I have a lot of variables to choose from.

Moved Blogs

Here are the first two posts from the old devblog.